Attila

Description:

ATTILLA    CR 5
Male Gnome Barbarian 6
NG Small Humanoid (Gnome)
Init 3; Senses Low-Light Vision; Perception +7


DEFENSE

AC 20, touch 13, flat-footed 16   (6 armor, 3 Dex, +1 size, +1 natural, +1 dodge)
hp 81 (6d12
30)
Fort 11, Ref 6, Will 4
Defensive Abilities Defensive Training, Improved Uncanny Dodge (Lv >=10), Trap Sense +2

OFFENSE

Spd 30 ft.
Melee Light Shield Bash +13/
8 (1d2+6/20/x2) and
   Cold Iron Sickle

Cold Iron: Effective against the Fey. 13/8 (1d4+6/20/x2) and
   Dagger 13/8 (1d3+6/19-20/x2) and
   Lemon Wedge (continual flame) 15/10 (1d10+10/20/x3) and
   Silver Dagger

Silver: Affects Silver-vulnerable creatures, reduced damage. 13/8 (1d3+5/19-20/x2) and
   Unarmed Strike 13/8 (1d2+6/20/x2)
Ranged Longbow, Comp. (Str 3) +10/5 (1d6+3/20/x3)
Special Attacks Spirit Totem, Lesser (7, 1d41)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)


STATISTICS

Str 17/23, Dex 16, Con 16/20, Int 10, Wis 9, Cha 13
Base Atk 6; CMB 11; CMD 23
Feats Dodge, Mobility, Weapon Focus: Greataxe
Traits Brigand, Dirty Fighter
Skills Acrobatics 12, Climb +10, Craft (Leather) +7, Fly +5, Handle Animal +6, Intimidate +5, Knowledge (Nature) +5, Perception +7, Ride +11, Stealth +7, Survival +3, Swim +10 Modifiers Brigand
Languages Common, Gnome, Sylvan
SQ Antitoxin (vial), Fast Movement +10 (Ex), Gnome Magic, Good for What Ails You (Ex), Ground Breaker (5 ft. radius) (1/rage) (DC 15) (Ex), Hatred, Illusion Resistance, Rage (17 rounds/day) (Ex)
Combat Gear
2 Mithral Chain Shirt

Mithral: Weighs half as much as normal., Arrows (40), Cold Iron Sickle

Cold Iron: Effective against the Fey., Dagger, Lemon Wedge (continual flame), Longbow, Comp. (Str +3), Quickdraw Shield, Light Steel, Silver Dagger

Silver: Affects Silver-vulnerable creatures, reduced damage.; Other Gear Amulet of Natural Armor +1, Antitoxin (vial) (2), Artisan’s tools: Craft (Leather), Backpack (2 @ 4 lbs), Belt of Giant Strength, +2, Caltrops, Cloak of Resistance, +1, Fishhook, Grappling hook, Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Pouch, belt (2 @ 2 lbs), Waterskin


SPECIAL ABILITIES

Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add 2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Dancing Lights (1/day) (Sp) With Charisma 11
, cast Dancing Lights once per day.
Defensive Training (4) +4 dodge bonus to AC against monsters of the Giant subtype.
Dirty Fighter +1 damage when flanking.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ghost Sound (1/day) (Sp) With Charisma 11, cast Ghost Sound once per day.
Gnome Magic 1 to the save DC of all illusions spells you cast.
Good for What Ails You (Ex) While raging, drink alchohol to re-save vs. many conditions
Ground Breaker (5 ft. radius) (1/rage) (DC 15) (Ex) 1/rage, make surrounding area difficult and attempt to knock down adjacent creatures.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Improved Uncanny Dodge (Lv >=10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10
.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility 4 to AC against some attacks of opportunity.
Prestidigitation (1/day) (Sp) With Charisma 11
, cast Prestidigitation once per day.
Rage (17 rounds/day) (Ex) 4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Spirit Totem, Lesser (
7, 1d4+1) (Su) Spirits attack 1/round at 7 to hit, dealing 1d41 negative energy damage.
Trap Sense 2 (Ex) +2 bonus on reflex saves and AC against traps.


MISS WOOF-WOOF (RIDING DOG)    CR 1
Male Dog, Riding
NN Medium Animal
Init 2; Senses Low-Light Vision, Scent; Perception 8

DEFENSE

AC 13, touch 12, flat-footed 11   (
2 Dex, 1 natural)
hp 13 (2d8
4)
Fort 5, Ref 5, Will 1

OFFENSE

Spd 40 ft.
Melee Bite (Dog, Riding) +3 (1d6
3/20/x2) and
   Unarmed Strike 3 (1d32/20/x2)

STATISTICS

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk 1; CMB 3; CMD 15 (19 vs. Trip)
Feats Skill Focus: Perception
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics 6, Perception +8 Modifiers 4 to Survival when tracking by Scent, Acrobatics (Jump) 8
Languages
SQ Combat Riding [Trick]


SPECIAL ABILITIES

4 to Survival when tracking by Scent 4 to Survival when tracking by Scent.
Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15
feet by sense of smell.

WHINNIE (COMBAT TRAINED PONY)    CR 1
Male Horse, Pony
NN Medium Animal
Init 1; Senses Low-Light Vision, Scent; Perception +5

DEFENSE

AC 11, touch 11, flat-footed 10   (
1 Dex)
hp 13 (2d8+4)
Fort 5, Ref 4, Will 0

OFFENSE

Spd 40 ft.
Melee (S) Dart -4 (1d3
1/20/x2) and
   Hooves x2 (Horse, Pony) 2 x2 (1d31/20/x2) and
   (S) Spear -4 (1d6+1/20/x3) and
   Unarmed Strike 2 (1d31/20/x2)
Ranged (S) Sling -4 (1d3+1/20/x2)

STATISTICS

Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk 1; CMB 2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception 5
Languages
SQ Combat Riding [Trick]
Combat Gear Dart (6), Sling, Spear; Other Gear Bedroll, Bit and bridle, Rations, trail (per day) (7), Rope, hempen (50 ft.), Saddlebags (empty), Whetstone

SPECIAL ABILITIES

Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15
feet by sense of smell.

Bio:

Attila

Kingmaker jithrae rageon