Tag: kingdom

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  • Buildings

    h1. Kingmaker City Buildings Adding buildings to a city is one of the most efficient ways to enhance your kingdom’s statistics, as each block of buildings added to a city in your kingdom grants a specific bonus. This page lists all the building …

  • Kingdom

    The kingdom of the Tusklund is a busy place, full of bustling trade, new settlers and the promise of great things to come. h1. Vital Statistics Size: 302 (12 mile hexes) Alignment: Lawful Good Population: 326,750 (251,250 in cities and 75,500 …

  • Kingdom Creation

    h1. Kingdom Creation h2. The Kingdom Sheet !(media-item-align-center)http://cdn.obsidianportal.com/assets/69853/blank_kingdom_sheet.jpg(Blank kingdom sheet)! *Alignment:* A kingdom’s alignment affects [[Kingdom | its statistics]], so choose …

  • Leadership Roles

    h1. Leadership Roles A healthy kingdom has leaders filling a number of different roles. Each leader grants the kingdom different benefits; leaving a role unfilled can penalize the kingdom. In order for a Leadership role to grant its bonus, the …

  • Building Cities

    h1. Building Cities The greatest asset of any kingdom are its cities, for it is here that the bulk of a kingdom’s citizens live, its armies train, its culture develops, and its future is forged. The rules presented here are designed to support the …

  • Ruling a Kingdom

    h1. Ruling a Kingdom Like a player character’s stat block, a kingdom’s stat block continues to evolve and grow as the kingdom expands, gathers more resources, purchases upgrades, and suffers defeats and setbacks. As the kingdom grows, the PCs will need …

  • Non-City Buildings

    Presented below are additional buildings and improvements that can be built outside of cities. Please note that constructing any of these improvements takes the place of the "build a farm" action in your kingdom turn. (See this page: [[Ruling a Kingdom …

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