Tag: location

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  • Fort Larson

    Fort Larson was formerly known just as Oleg's Trading post, which was built over an old fort. As Oleg's Trading Post the town was little more than a wooden palisade surrounding a small shop and stables. The PCs claimed the trading post as part of the …

  • Templehome

    h1. Templehome Founded as a center for religious activities, Templehome is built around an ancient temple to Erastil called the Temple of the Elk. As a religious centers, its permanent population is primarily made up of priests and acolytes as well as …

  • Stagfall

    The capital and crown of the kingdom, Stagfall is built on the ruins of an old keep, on the north shores of the Tuskwater. Once a bandit outpost, and before that a cultist retreat for dark rituals, the place has been thoroughly rebuilt. The castle, …

  • kobold-caves

    h1. Caves An outcropping of large boulders emerges from the weathered face of a nearby hillock. A narrow opening in the rock leads into darkness below. A recently painted sign is hammered into the ground beside the entrance. The sign is bears the …

  • Statue of Erastil

    A 15-foot-tall statue of Erastil stands near the edge of the Narlmarches, despite being in the center of the woods, it is not at all overgrown. The towering statue stands high enough to be seen over the surrounding shrubbery, despite being 50' from the …

  • Gold Mine

    A particularly rocky crag rises from the hills here. At the crag’s base is an overgrown 5-foot-wide crack that leads down 20 feet to a 30-foot-diameter cave. The cave wall directly across from the entrance sparkles with a vein of gold. Mining …

  • Mite Caves

    Looming over all the hills in the northern Kamelands, a graying hulk of a sycamore tree clings precariously to its last years of life. The 100-foot-tall tree is a well-known landmark and is visible for miles around. While the old sycamore itself is a …

  • Fangberry Patch

    A dense patch of rare raspberry-like berries known as fangberries grows in a long, thin valley between two low hills here. Though an ideal place for spiders, the cobwebs that used to drape these thickets have been mostly destroyed by the harvesting …

  • Hot Springs

    Two hot springs bubble at the source of the Skunk River, filling the surrounding area with the distinctive odor of rotten eggs. Despite the smell, the hot springs are really rather pleasant to relax in. While the 150-foot-diameter pond here used to be …

  • Moon Radish Patch

    A large patch of delicious moon radishes grows in an arrowhead-shaped clearing here. The moon radishes are particularly spicy and are considered a delicacy among many of the region's local creatures. Because moon radishes are uncommon, this hex is a …

  • Bandit Camp

    This camp rests on a ford in the Thorn River. It is the northernmost ford in the Greenbelt. The Thorn Ford camp is relatively large, and well defended by numerous hidden platforms placed in the trees. The camp itself is about 60 feet from the Thorn’s …

  • Boggard Tower

    The ground just east of the Skunk River here slumps away into a soggy mire. There used to be two ruined structures here that were the home of [[:garuum | Garuum]], a friendly boggard. Garuum made an agreement with the PCs that allowed them to claim the …

  • Nettle's Crossing

    Nettle's Crossing is a soggy, abandoned remnant, though the bridge across the river has recently been rebuilt. A signpost at either end of the ruined bridge reads “Nettles’ Crossing—5 coppers—ring bell for service.” A rusty bell hangs by each sign. On …

  • Shrike Ford

    The Thorn River grows unusually shallow here just before it empties into the Shrike. The resulting ford is never deeper than 3 feet. A bridge has been built here by the new kingdom. !(media-item-align-center)http://cdn.obsidianportal.com/assets/ …

  • Rickety Bridge

    An old rickety bridge has been converted into a major crossing of the Thorn river. !(media-item-align-center)http://cdn.obsidianportal.com/assets/63671/stonebridge.jpg(Stonebridge)!

  • Lightning Struck Tree

    The lightning-struck tree: An old lightning-struck oak tree stands atop a low hill at this spot—the only tree in a 2-mile radius, in fact. Approached from the north, the tree looks eerily like a claw reaching for the clouds. !(media-item-align-center) …

  • Dead Unicorn Pool

    The stink of moldering plants and a strange quiet in the sound of birdlife surrounds a somewhat sunken clearing in the woods here. At the center of the clearing, the soggy ground becomes an insect-infested, stagnant, swamp-like pond, and sprawled at the …

  • Bokken's Hut

    A simple hut in the middle of the plains, this particular one is home to [[:bokken]] !(media-item-align-center)http://cdn.obsidianportal.com/assets/133418/2186139-russian-villages-ulianovskii-region-hut.jpg(2186139 russian villages ulianovskii region …

  • Fishing Hole

    A narrow path through thick nettles opens up into a secluded pool. The pool is near the edge of the Tuskwater. It used to be the home of "Old Crackjaw" a giant snapping turtle who allegedly sunk a few ships out on the lake. The PCs killed the turtle and …

  • Mud Pit

    A group of rare mushrooms surround this noxious bubbling pool of mud. While hot springs are sometimes great places to bathe and relax, this one is particularly foul. Still, rare mushrooms grow near the edge of the pool and up into the farming operation …

  • Haunted Barrow

    The PCs cleared out this haunted barrow after hearing about it from from [[:beldame]]. The ancient murals and cave paintings now serve as a monument to the ancient people who used to live in the surrounding lands. !http://cdn.obsidianportal.com/assets/ …

  • Lizardfolk Village

    A small tribe of lizardfolk inhabits a muddy island in the middle of a particularly swampy stretch of the Murque River, about two miles west of Candlemere. GM Note: If claimed, the village can count as a "lair" which can be used as a defensive fallback …

  • Beldame's Hut

    The PCs finally visited [[:beldame]]'s hut while [[Current Quests | searching for Billy]]. The [[:beldame]] warned the PCs not to build roads to the hut but has otherwise been helpful and cooperative. [[:beldame]] told them she has an animated …

  • Candlemere Tower

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/65583/islandtower.jpg(Islandtower)! Founded as a city in Abadius 4712, after the Kingdom of Tusklund paid to remove the curse from the island, Candlemere became little more than a magical …

  • Autumn's Grove

    The trees part to reveal a peaceful forest glade dappled with sunlight. A small pond lies placidly at the roots of an enormous oak tree with a scattering of leaves floating upon its surface. Birdsong twitters from the branches high above. Autumn's …

  • Melody's River Bend

    The river makes a sharp bend here, widening into a deep pool dotted with lily pads and fringed with waving reeds. The stumps of five coachwood trees are visible, but mostly blocked by three enormous oak trees. Melody's River Bend is a particular …

  • Ancient Elven Keep

    h1. Description A painstakingly restored circular keep looms out of the forest, surrounded by towering, ancient trees draped with hanging moss. Four circular towers sprout from the walls like the trunks of great trees. Twisting vines and artfully …

  • Shrike River Fort

    A massive bridge, with fortifications at both ends, spans the Shrike river. Soldiers occupy both sides of the river within the walls of the [[Fort | fort]], but can also be placed strategically across the bridge itself. !(media-item-align-center)http …

  • Dwarven Fort

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/90075/transfag04.jpg(Transfag04)! In the forested hills between the southern Narlmarches and the Kamelands lies an ancient guard post. The fort was built by dwarves ages ago to guard a …

  • Owlbear Caves

    These caves, which once housed a family of Owlbears, have been converted to a defensive fallback position for the Kingdom. The Owlbears who once lived here were brutally slain by operatives of a foreign power, with one exception. The "father" bear was …

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