Buildings

Kingmaker City Buildings

Adding buildings to a city is one of the most efficient ways to enhance your kingdom’s statistics, as each block of buildings added to a city in your kingdom grants a specific bonus.

This page lists all the building types currently in use in our campaign’s pathfinder cities. Further the list in which they’re ordered are based on buildings that halve the costs of other buildings.

The building descriptions provide the function of the building, the bonuses associated with the building, the BP cost, and any prerequisite buildings that must be built first.

Please note, if a building affects Unrest, it does so only once, when it is first constructed.’

There are also Non-City Buildings.

Key

  1. Building1 lets you build
    1. Building2 at half cost
    2. Building3 is half cost with Building1 and lets you build
      1. Building4 at half cost too

List

  1. Alchemist
  2. Arena
    1. Garrison
      1. City Wall
      2. Granary
      3. Jail
    2. Theater
      1. Brothel
      2. Park
      3. Tavern
  3. Aviary
  4. Bakery
  5. Brewery
  6. Butcher
  7. Carpenter
  8. Castle
    1. Noble Villa
      1. Exotic Craftsman
      2. Luxury Store
      3. Mansion
    2. Town Hall
      1. Barracks
      2. Dump
      3. Watchtower
  9. Cathedral
    1. Academy
      1. Caster’s Tower
      2. Library
      3. Magic Shop
    2. Temple
      1. Graveyard
      2. Monument
      3. Shrine
  10. Fletcher
  11. Herbalist
  12. House
  13. Keep
  14. Monastery
  15. Mill
  16. Office of the City Guard
  17. Smith
  18. Tannery
  19. Tenement
  20. Town Commons
  21. Waterfront
    1. Guildhall
      1. Piers
      2. Stable
      3. Tradesman
    2. Market
      1. Black Market
      2. Inn
      3. Shop
  22. Weaver
  23. Witch’s Hut

By BP Cost

To see groupings by BP cost, see below:

By Size

Buildings

Kingmaker jithrae jithrae