In addition to the cities, lakes and towns, there are a few special resources scattered throughout the kingdom.
This page lists those claimed by the kingdom in the Greenbelt, see Special Locations for a list of locations that could become resources.
Statues and monuments to gods, heroes and the like. These are attractions to locals and travelers alike, inspiring a sense of loyalty to the kingdom.
Certain NPCs become, themselves, resources (so long as they live). Examples include information gathering faeries, helpful nixies who serve as lifeguards, etc.
Places to store emergency goods, contain criminals or hidden fortifications, caves improve the overall stability of a kingdom.
The old Dwarven Fort
Particularly valuable mines or sources of food, lumber, etc, help to increase the overall economy of the kingdom.
A Coachwood Grove in Melody’s River Bend has been converted into a Logging Camp
This mill town is built right next to a dam created by the tatzlwyrms that used to dwell there. This dam was used to easily make a bridge.
This bridge used to be so rickety that only one person could cross safely at a time. The kingdom has fortified this bridge, and now it is a major thoroughfare.
The bridge at Nettle’s Crossing has been reconstructed.
A bridge has been built across the old ferry station.
A bridge has been built over the Shrike where the Shrike and the Thorn meet.
A massive bridge spans the Shrike River with fortifications at both ends.
Thorn River ford
The old Thorn River Bandit Camp serves as a ford across, you guessed it, the Thorn river.
Ruins that have been rebuilt and become part of the kingdom are listed here.