Kingdom

The kingdom of the Tusklund is a busy place, full of bustling trade, new settlers and the promise of great things to come.

Vital Statistics

Size: 302 (12 mile hexes)
Alignment: Lawful Good
Population: 326,750 (251,250 in cities and 75,500 rural)
Cities: 19
Districts: 28
Build Points: 1506
Strategic Reserve Build Points: 1082
Treasury: 2,181 gp
Discretionary Treasury: 55,080 gp
Unrest: 1
Consumption: 13
Current as of: Abadius 4715

Geography

Map of the kingdom

Cities and Towns

  • Stagfall (Capitol, Population 18,000 Base Value 13,700, Defense +44)
  • Tatzlford (Skilled crafting city, Population 18,000, Base Value 16,000, Defense +42)
  • Fort Larson (Defensive stronghold, Population 3,250, Base Value 700, Defense +20)
  • Templehome (Religious center, Population 9,000, Base Value 2,200, Defense +34)
  • Sanctum (Magical retreat, Population 9,000, Base Value 2,700, Defense +28)
  • Haven (Armed forces capitol, Population 9,000, Base Value 4,200, Defense +20)
  • Shrikeford (Frontier town, Population 9,000, Base Value 10,200, Defense +16)
  • Crimson Crags (Armed trading town near a mountain, Population 9,000, Base Value 2,200, Defense +34)
  • Candlemere (City on the Tuskwater, Population 9,000, Base Value 13,200, Defense +0)
  • Varnhold (Former capital of the same named kingdom, Population 18,000, Base Value 9,200, Defense +52)
  • Silverstep (Lake trading town, entry into Varnhold by river, Population 18,000, Base Value 16,000, Defense +36)
  • Wyvernstone (Fortified outpost in the Slough, Population 18,000, Base Value 12,200, Defense +58)
  • Freeport (Formerly the capital of Drelev, Population 18,000 Base Value 11,700 Defense +44)
  • Amvarean (Mining town in the hills near the lair of its Silver Dragon namesake, Population 9,000, Base Value 2,700, Defense +38)
  • Pitax (Former capital of the Kingdom of the same name, Population 27,000, Base Value 16,000, Defense +68)
  • Rushlight (Former site of the tournament of Rushlight, turned entertainment city. Population 9,000, Base Value 5,700, Defense +8)
  • Whiterose Abbey (Converted city from an ancient brewery of Cayden Cailean. Population 9,000, Base Value 6,200, Defense +36)
  • Littletown (A site once desecrated by Irovetti’s atrocities, now turned bustling mill town. Population 9,000, Base Value 9,200, Defense +30)

See also History of the Kingdom.

Statistical Breakdown

name static floating
economy 564 6
loyalty 499 0
stability 512 0

Bonuses

name total cities edicts events leadership resources alignment quests
economy 564 410 2 0 31 107 2 12
loyalty 500 439 3 0 26 18 2 12
stability 512 396 2 0 29 70 0 15

Leadership Breakdown

Floating

name job bonus
Maxim Andreusz Kozynski Spymaster +6

Economy

total Treasurer High Magister Marshal King Queen
31 Samuel Weatherwax +8 Jordan Scorch +5 Crumpet +6 Alexandros Timon +6 Marian Palhalyn +6

Loyalty

total Councilor Royal Executioner Warden King Queen
26 Svetlana Larson +4 Medwind Song +5 Olivia Garess +5 Alexandros Timon +6 Marian Palhalyn +6

Stability

total General Grand Diplomat High Priest King Queen
29 Blaine Ironcrown +8 Lily Crane +4 Jhod Kavken + 5 Alexandros Timon +6 Marian Palhalyn +6

Open Space Breakdown

For details on this see kingmaker open spaces breakdown

name total locations roads & rivers capital
economy 107 24 83 1
loyalty 18 17 0 1
stability 70 41 28 1

City Breakdown

For details on this see kingmaker city building breakdown

name total
economy 410
loyalty 439
stability 396

Quest Breakdown

See also Completed Quests.

name economy loyalty stability
Billy Tannersen 2
Autumn 2
Melody 2
Raging Owlbear 4 4 4
Returning Varnhold’s goods 1
Centaurs 2
Liberation of Fort Drelev 4
Bog Mummy 1
Refugees 1
Trade Route Liberation 4
Mead Jousting 2
Numerian Trade 2
Slayer of Monsters 4
Sub-Total 12 12 15

Penalties

name total edicts unrest vacancies other
economy 0 0 0 0 0
loyalty 1 1 0 0 0
stability 0 0 0 0 0

Edicts

Promotions

To promote the stability and prosperity of the region, the kingdom’s rulers are offering tax benefits for merchants traveling with guards. (Level: Standard, +1 Consumption (1/2 due to Cathedral), +2 Stability)

Festivals

Currently, there are twleve festivals per year, each a celebration in honor of several deities. (+3 Loyalty, +2 Consumption (half cost due to the Arena in Haven).

Taxes

Normal: -1 Loyalty (half penalty due to Waterfront in Stagfall, +2 Economy)

Consumption

For a breakdown of farmland, etc see the kingdom open spaces breakdown

name bonus cost notes
size 0 302
districts 0 28
edicts 0 3
open spaces 301 0
forests 18 0 Not to exceed number of cities
camps 1 0 Not to exceed number of forests or extra districts
total 320 333

Magic Items

Items in cities

Items for sale

Kingdom for Sale

For a breakdown of item slots, see the kingdom building breakdown spreadsheet.

Kingdom

Kingmaker jithrae jithrae